unreal.GeometryCollectionPhysicsTypeEnum

class unreal.GeometryCollectionPhysicsTypeEnum

Bases: EnumBase

EGeometry Collection Physics Type Enum

C++ Source:

  • Module: Chaos

  • File: GeometryCollectionSimulationTypes.h

CHAOS_ANGULAR_TORQUE: GeometryCollectionPhysicsTypeEnum

Add a vector field to the particles angular torque.

Type:

7

CHAOS_ANGULAR_VELOCITY: GeometryCollectionPhysicsTypeEnum

Add a vector field to the particles angular velocity.

Type:

0

CHAOS_COLLISION_GROUP: GeometryCollectionPhysicsTypeEnum

Set the particles collision group.

Type:

5

CHAOS_DISABLE_THRESHOLD: GeometryCollectionPhysicsTypeEnum

Disable the particles if their linear and angular velocity are less than the threshold.

Type:

8

CHAOS_DYNAMIC_STATE: GeometryCollectionPhysicsTypeEnum

Set the dynamic state of a particle (static, dynamic, kinematic…)

Type:

1

CHAOS_EXTERNAL_CLUSTER_STRAIN: GeometryCollectionPhysicsTypeEnum

Apply an external strain over the particles. If this strain is over the internal one, the cluster will break.

Type:

10

CHAOS_INITIAL_ANGULAR_VELOCITY: GeometryCollectionPhysicsTypeEnum

Initial particles angular velocity.

Type:

3

CHAOS_INITIAL_LINEAR_VELOCITY: GeometryCollectionPhysicsTypeEnum

Initial particles linear velocity.

Type:

4

CHAOS_INTERNAL_CLUSTER_STRAIN: GeometryCollectionPhysicsTypeEnum

Add a strain field to the particles internal one.

Type:

11

CHAOS_LINEAR_FORCE: GeometryCollectionPhysicsTypeEnum

Add a vector field to the particles linear force.

Type:

6

CHAOS_LINEAR_IMPULSE: GeometryCollectionPhysicsTypeEnum

Add a vector field to apply an impulse to the particles.

Type:

12

CHAOS_LINEAR_VELOCITY: GeometryCollectionPhysicsTypeEnum

Add a vector field to the particles linear velocity.

Type:

2

CHAOS_SLEEPING_THRESHOLD: GeometryCollectionPhysicsTypeEnum

Set particles in sleeping mode if their linear and angular velocity are less than the threshold.

Type:

9