unreal.GeometryCollectionSizeSpecificData

class unreal.GeometryCollectionSizeSpecificData

Bases: StructBase

Geometry Collection Size Specific Data

C++ Source:

  • Module: GeometryCollectionEngine

  • File: GeometryCollectionObject.h

Editor Properties: (see get_editor_property/set_editor_property)

  • collision_object_reduction_percentage (int32): [Read-Write] * Resolution on the smallest axes for the level set. (def: 10) deprecated: Use Collision.CollisionObjectReductionPercentage instead.

  • collision_particles_fraction (float): [Read-Write] Number of particles on the triangulated surface to use for collisions. deprecated: Use Collision.CollisionParticlesFraction instead.

  • collision_shapes (Array[GeometryCollectionCollisionTypeData]): [Read-Write] * Collision Shapes allow kfor multiple collision types per rigid body.

  • collision_type (CollisionTypeEnum): [Read-Write] * CollisionType defines how to initialize the rigid collision structures. deprecated: Use Collision.CollisionType instead.

  • damage_threshold (int32): [Read-Write] Max number of particles.

  • implicit_type (ImplicitTypeEnum): [Read-Write] * CollisionType defines how to initialize the rigid collision structures. deprecated: Use Collision.ImplicitType instead.

  • max_cluster_level_set_resolution (int32): [Read-Write] * Resolution on the smallest axes for the level set. (def: 10) deprecated: Use Collision.LevelSet.MaxClusterLevelSetResolution instead.

  • max_level_set_resolution (int32): [Read-Write] * Resolution on the smallest axes for the level set. (def: 10) deprecated: Use Collision.LevelSet.MaxLevelSetResolution instead.

  • max_size (float): [Read-Write] The max size these settings apply to

  • maximum_collision_particles (int32): [Read-Write] Max number of particles. deprecated: Use Collision.MaximumCollisionParticles instead.

  • min_cluster_level_set_resolution (int32): [Read-Write] * Resolution on the smallest axes for the level set. (def: 5) deprecated: Use Collision.LevelSet.MinClusterLevelSetResolution instead.

  • min_level_set_resolution (int32): [Read-Write] * Resolution on the smallest axes for the level set. (def: 5) deprecated: Use Collision.LevelSet.MinLevelSetResolution instead.

property collision_object_reduction_percentage: int

10) deprecated: Use Collision.CollisionObjectReductionPercentage instead.

Type:

(int32)

Type:

[Read-Write] * Resolution on the smallest axes for the level set. (def

property collision_particles_fraction: float

[Read-Write] Number of particles on the triangulated surface to use for collisions. deprecated: Use Collision.CollisionParticlesFraction instead.

Type:

(float)

property collision_type: CollisionTypeEnum

[Read-Write] * CollisionType defines how to initialize the rigid collision structures. deprecated: Use Collision.CollisionType instead.

Type:

(CollisionTypeEnum)

property implicit_type: ImplicitTypeEnum

[Read-Write] * CollisionType defines how to initialize the rigid collision structures. deprecated: Use Collision.ImplicitType instead.

Type:

(ImplicitTypeEnum)

property max_cluster_level_set_resolution: int

10) deprecated: Use Collision.LevelSet.MaxClusterLevelSetResolution instead.

Type:

(int32)

Type:

[Read-Write] * Resolution on the smallest axes for the level set. (def

property max_level_set_resolution: int

10) deprecated: Use Collision.LevelSet.MaxLevelSetResolution instead.

Type:

(int32)

Type:

[Read-Write] * Resolution on the smallest axes for the level set. (def

property maximum_collision_particles: int

[Read-Write] Max number of particles. deprecated: Use Collision.MaximumCollisionParticles instead.

Type:

(int32)

property min_cluster_level_set_resolution: int

5) deprecated: Use Collision.LevelSet.MinClusterLevelSetResolution instead.

Type:

(int32)

Type:

[Read-Write] * Resolution on the smallest axes for the level set. (def

property min_level_set_resolution: int

5) deprecated: Use Collision.LevelSet.MinLevelSetResolution instead.

Type:

(int32)

Type:

[Read-Write] * Resolution on the smallest axes for the level set. (def