unreal.GeometryMaskCanvas
¶
- class unreal.GeometryMaskCanvas(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
Object
A uniquely identified Canvas.
C++ Source:
Plugin: GeometryMask
Module: GeometryMask
File: GeometryMaskCanvas.h
Editor Properties: (see get_editor_property/set_editor_property)
apply_blur
(bool): [Read-Write] Optional Blur Toggle.apply_feather
(bool): [Read-Write] Optional Feather Toggle.blur_strength
(double): [Read-Write] Optional Blur Strength.canvas_name
(Name): [Read-Only] Uniquely identifies this canvas.inner_feather_radius
(int32): [Read-Write] Optional Inner Feather Radius.outer_feather_radius
(int32): [Read-Write] Optional Outer Feather Radius.
- get_color_channel() GeometryMaskColorChannel ¶
Get the color channel to write to in the texture.
- Return type:
- get_texture() CanvasRenderTarget2D ¶
Get the underlying render target.
- Return type: