unreal.GeometryMaskWriteParameters

class unreal.GeometryMaskWriteParameters(canvas_name: Name = 'None')

Bases: StructBase

Geometry Mask Write Parameters

C++ Source:

  • Plugin: GeometryMask

  • Module: GeometryMask

  • File: GeometryMaskTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • canvas_name (Name): [Read-Write] Specifies the GeometryMaskCanvas to reference.

  • color_channel (GeometryMaskColorChannel): [Read-Write]

  • inner_radius (double): [Read-Write] The inner offset of the shapes extent in world units. Smoothly interpolates between the shape/outer radius and this.

  • invert (bool): [Read-Write]

  • operation_type (GeometryMaskCompositeOperation): [Read-Write]

  • outer_radius (double): [Read-Write] The outer offset of the shapes extent in world units. Smoothly interpolates between the shape/inner radius and this.

  • priority (int32): [Read-Write] Higher values draw above lower.

property canvas_name: Name

[Read-Write] Specifies the GeometryMaskCanvas to reference.

Type:

(Name)