unreal.GeometryScriptDetermineMeshOcclusionOptions

class unreal.GeometryScriptDetermineMeshOcclusionOptions(sampling_density: float = 0.0, double_sided: bool = False, num_search_directions: int = 0)

Bases: StructBase

Geometry Script Determine Mesh Occlusion Options

C++ Source:

  • Plugin: GeometryScripting

  • Module: GeometryScriptingCore

  • File: SceneUtilityFunctions.h

Editor Properties: (see get_editor_property/set_editor_property)

  • double_sided (bool): [Read-Write] Whether to treat faces as double-sided when determining visibility

  • num_search_directions (int32): [Read-Write] Number of directions to test for visibility

  • sampling_density (double): [Read-Write] Approximate spacing between samples on triangle faces used for determining visibility

property double_sided: bool

[Read-Write] Whether to treat faces as double-sided when determining visibility

Type:

(bool)

property num_search_directions: int

[Read-Write] Number of directions to test for visibility

Type:

(int32)

property sampling_density: float

[Read-Write] Approximate spacing between samples on triangle faces used for determining visibility

Type:

(double)