unreal.GeometryScriptEvaluateSplineRange

class unreal.GeometryScriptEvaluateSplineRange

Bases: EnumBase

EGeometry Script Evaluate Spline Range

C++ Source:

  • Plugin: GeometryScripting

  • Module: GeometryScriptingCore

  • File: PolyPathFunctions.h

DISTANCE_RANGE: GeometryScriptEvaluateSplineRange

Evaluate a range specified by distances along the spline

Type:

1

FULL_SPLINE: GeometryScriptEvaluateSplineRange

Evaluate the full spline, ignoring any specified range

Type:

0

TIME_RANGE_CONSTANT_SPEED: GeometryScriptEvaluateSplineRange

Evaluate a range specified by times, based on travelling at constant speed along the spline

Type:

2

TIME_RANGE_VARIABLE_SPEED: GeometryScriptEvaluateSplineRange

Evaluate a range specified by times, based on travelling at a constant rate of spline segments/second

Type:

3