unreal.GeometryScriptEvaluateSplineRange
¶
- class unreal.GeometryScriptEvaluateSplineRange¶
Bases:
EnumBase
EGeometry Script Evaluate Spline Range
C++ Source:
Plugin: GeometryScripting
Module: GeometryScriptingCore
File: PolyPathFunctions.h
- DISTANCE_RANGE: GeometryScriptEvaluateSplineRange¶
Evaluate a range specified by distances along the spline
- Type:
1
- FULL_SPLINE: GeometryScriptEvaluateSplineRange¶
Evaluate the full spline, ignoring any specified range
- Type:
0
- TIME_RANGE_CONSTANT_SPEED: GeometryScriptEvaluateSplineRange¶
Evaluate a range specified by times, based on travelling at constant speed along the spline
- Type:
2
- TIME_RANGE_VARIABLE_SPEED: GeometryScriptEvaluateSplineRange¶
Evaluate a range specified by times, based on travelling at a constant rate of spline segments/second
- Type:
3