unreal.GeometryScriptRenderCaptureCamera

class unreal.GeometryScriptRenderCaptureCamera(resolution: int = 0, field_of_view_degrees: float = 0.0, view_position: Vector = Ellipsis, view_direction: Vector = Ellipsis, near_plane_dist: float = 0.0)

Bases: StructBase

Render Capture data structures

C++ Source:

  • Plugin: GeometryScripting

  • Module: GeometryScriptingCore

  • File: GeometryScriptTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • field_of_view_degrees (double): [Read-Write]

  • near_plane_dist (double): [Read-Write]

  • resolution (int32): [Read-Write] The pixel resolution of render capture photo set, this value is used for width and height

  • view_direction (Vector): [Read-Write]

  • view_position (Vector): [Read-Write]

property field_of_view_degrees: float

[Read-Write]

Type:

(double)

property near_plane_dist: float

[Read-Write]

Type:

(double)

property resolution: int

[Read-Write] The pixel resolution of render capture photo set, this value is used for width and height

Type:

(int32)

property view_direction: Vector

[Read-Write]

Type:

(Vector)

property view_position: Vector

[Read-Write]

Type:

(Vector)