unreal.GeometryScriptRenderCaptureCamera
¶
- class unreal.GeometryScriptRenderCaptureCamera(resolution: int = 0, field_of_view_degrees: float = 0.0, view_position: Vector = Ellipsis, view_direction: Vector = Ellipsis, near_plane_dist: float = 0.0)¶
Bases:
StructBase
Render Capture data structures
C++ Source:
Plugin: GeometryScripting
Module: GeometryScriptingCore
File: GeometryScriptTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
field_of_view_degrees
(double): [Read-Write]near_plane_dist
(double): [Read-Write]resolution
(int32): [Read-Write] The pixel resolution of render capture photo set, this value is used for width and heightview_direction
(Vector): [Read-Write]view_position
(Vector): [Read-Write]