unreal.GeometryScriptSetStaticMeshCollisionOptions
¶
- class unreal.GeometryScriptSetStaticMeshCollisionOptions(mark_as_customized: bool = False)¶
Bases:
StructBase
Geometry Script Set Static Mesh Collision Options
C++ Source:
Plugin: GeometryScripting
Module: GeometryScriptingCore
File: CollisionFunctions.h
Editor Properties: (see get_editor_property/set_editor_property)
mark_as_customized
(bool): [Read-Write] Whether to mark the static mesh collision as customized when it is set, so that it will not be overwritten on next import. If false, Static Mesh collision will not be un-marked as Customized; its state will just be left unchanged.