unreal.GeometryScriptSetStaticMeshCollisionOptions

class unreal.GeometryScriptSetStaticMeshCollisionOptions(mark_as_customized: bool = False)

Bases: StructBase

Geometry Script Set Static Mesh Collision Options

C++ Source:

  • Plugin: GeometryScripting

  • Module: GeometryScriptingCore

  • File: CollisionFunctions.h

Editor Properties: (see get_editor_property/set_editor_property)

  • mark_as_customized (bool): [Read-Write] Whether to mark the static mesh collision as customized when it is set, so that it will not be overwritten on next import. If false, Static Mesh collision will not be un-marked as Customized; its state will just be left unchanged.

property mark_as_customized: bool

[Read-Write] Whether to mark the static mesh collision as customized when it is set, so that it will not be overwritten on next import. If false, Static Mesh collision will not be un-marked as Customized; its state will just be left unchanged.

Type:

(bool)