unreal.GeometryScriptSimpleCollisionTriangulationOptions
¶
- class unreal.GeometryScriptSimpleCollisionTriangulationOptions(sphere_steps_per_side: int = 0, capsule_hemisphere_steps: int = 0, capsule_circle_steps: int = 0, approximate_level_sets_with_cubes: bool = False)¶
Bases:
StructBase
Settings to control the triangulation of simple collision primitives – used for conversion to mesh or convex hull geometry
C++ Source:
Plugin: GeometryScripting
Module: GeometryScriptingCore
File: GeometryScriptTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
approximate_level_sets_with_cubes
(bool): [Read-Write] Whether to cheaply approximate level sets with cubes. Otherwise, will use marching cubes.capsule_circle_steps
(int32): [Read-Write] When triangulating a capsule, number of vertices to use for the circular cross-sectionscapsule_hemisphere_steps
(int32): [Read-Write] When triangulating a capsule’s spherical endcaps, number of vertices to use on the arcs across the endcaps.sphere_steps_per_side
(int32): [Read-Write] When triangulating a sphere by deforming a cube to the sphere, number of vertices to use along each edge of the cube
- property approximate_level_sets_with_cubes: bool¶
[Read-Write] Whether to cheaply approximate level sets with cubes. Otherwise, will use marching cubes.
- Type:
(bool)
- property capsule_circle_steps: int¶
[Read-Write] When triangulating a capsule, number of vertices to use for the circular cross-sections
- Type:
(int32)