unreal.GerstnerWaterWaveGeneratorSimple
¶
- class unreal.GerstnerWaterWaveGeneratorSimple(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
GerstnerWaterWaveGeneratorBase
Default implementation of a gerstner wave generator using a simple custom range based set of parameters to generate waves.
C++ Source:
Plugin: Water
Module: Water
File: GerstnerWaterWaves.h
Editor Properties: (see get_editor_property/set_editor_property)
amplitude_falloff
(float): [Read-Write]direction_angular_spread_deg
(float): [Read-Write]large_wave_steepness
(float): [Read-Write]max_amplitude
(float): [Read-Write]max_wavelength
(float): [Read-Write]min_amplitude
(float): [Read-Write]min_wavelength
(float): [Read-Write]num_waves
(int32): [Read-Write]randomness
(float): [Read-Write]seed
(int32): [Read-Write]small_wave_steepness
(float): [Read-Write]steepness_falloff
(float): [Read-Write]wavelength_falloff
(float): [Read-Write]wind_angle_deg
(float): [Read-Write]