unreal.GerstnerWaveOctave

class unreal.GerstnerWaveOctave(num_waves: int = 0, amplitude_scale: float = 0.0, main_direction: float = 0.0, spread_angle: float = 0.0, uniform_spread: bool = False)

Bases: StructBase

Gerstner Wave Octave

C++ Source:

  • Plugin: Water

  • Module: Water

  • File: GerstnerWaterWaves.h

Editor Properties: (see get_editor_property/set_editor_property)

  • amplitude_scale (float): [Read-Write]

  • main_direction (float): [Read-Write]

  • num_waves (int32): [Read-Write]

  • spread_angle (float): [Read-Write]

  • uniform_spread (bool): [Read-Write]

property amplitude_scale: float

[Read-Write]

Type:

(float)

property main_direction: float

[Read-Write]

Type:

(float)

property num_waves: int

[Read-Write]

Type:

(int32)

property spread_angle: float

[Read-Write]

Type:

(float)

property uniform_spread: bool

[Read-Write]

Type:

(bool)