unreal.GroomCreateBindingOptions

class unreal.GroomCreateBindingOptions(outer=None, name='None')

Bases: unreal.Object

Groom Create Binding Options

C++ Source:

  • Plugin: HairStrands
  • Module: HairStrandsCore
  • File: GroomCreateBindingOptions.h

Editor Properties: (see get_editor_property/set_editor_property)

  • num_interpolation_points (int32): [Read-Write] Number of points used for the rbf interpolation
  • source_skeletal_mesh (SkeletalMesh): [Read-Write] Skeletal mesh on which the groom has been authored. This is optional, and used only if the hair
    binding is done a different mesh than the one which it has been authored
  • target_skeletal_mesh (SkeletalMesh): [Read-Write] Skeletal mesh on which the groom is attached to.
num_interpolation_points

(int32) – [Read-Write] Number of points used for the rbf interpolation

source_skeletal_mesh

(SkeletalMesh) – [Read-Write] Skeletal mesh on which the groom has been authored. This is optional, and used only if the hair binding is done a different mesh than the one which it has been authored

target_skeletal_mesh

(SkeletalMesh) – [Read-Write] Skeletal mesh on which the groom is attached to.