unreal.GroundMoveParams
¶
- class unreal.GroundMoveParams(move_input_type: MoveInputType = Ellipsis, move_input: Vector = Ellipsis, orientation_intent: Rotator = Ellipsis, prior_velocity: Vector = Ellipsis, prior_orientation: Rotator = Ellipsis, max_speed: float = 0.0, acceleration: float = 0.0, deceleration: float = 0.0, friction: float = 0.0, turning_rate: float = 0.0, turning_boost: float = 0.0, ground_normal: Vector = Ellipsis, delta_seconds: float = 0.0)¶
Bases:
StructBase
Input parameters for controlled ground movement function
C++ Source:
Plugin: Mover
Module: Mover
File: GroundMovementUtils.h
Editor Properties: (see get_editor_property/set_editor_property)
acceleration
(float): [Read-Write]deceleration
(float): [Read-Write]delta_seconds
(float): [Read-Write]friction
(float): [Read-Write]ground_normal
(Vector): [Read-Write]max_speed
(float): [Read-Write]move_input
(Vector): [Read-Write]move_input_type
(MoveInputType): [Read-Write]orientation_intent
(Rotator): [Read-Write]prior_orientation
(Rotator): [Read-Write]prior_velocity
(Vector): [Read-Write]turning_boost
(float): [Read-Write]turning_rate
(float): [Read-Write]
- property move_input_type: MoveInputType¶
[Read-Only]
- Type: