unreal.GuidLibrary

class unreal.GuidLibrary(outer: Object | None = None, name: Name | str = 'None')

Bases: BlueprintFunctionLibrary

Kismet Guid Library

C++ Source:

  • Module: Engine

  • File: KismetGuidLibrary.h

classmethod conv_guid_to_string(guid) str

Converts a GUID value to a string, in the form ‘A-B-C-D’

Parameters:

guid (Guid) –

Return type:

str

classmethod equal_equal_guid_guid(a, b) bool

Returns true if the values are equal (A == B)

Parameters:
Return type:

bool

classmethod invalidate_guid(guid) Guid

Invalidates the given GUID

Parameters:

guid (Guid) –

Returns:

guid (Guid):

Return type:

Guid

classmethod is_valid_guid(guid) bool

Checks whether the given GUID is valid

Parameters:

guid (Guid) –

Return type:

bool

classmethod new_guid() Guid

Returns a new unique GUID

Return type:

Guid

classmethod not_equal_guid_guid(a, b) bool

Returns true if the values are not equal (A != B)

Parameters:
Return type:

bool

classmethod parse_string_to_guid(guid_string) -> (out_guid=Guid, success=bool)

Converts a String of format EGuidFormats to a Guid. Returns Guid OutGuid, Returns bool Success

Parameters:

guid_string (str) –

Returns:

out_guid (Guid):

success (bool):

Return type:

tuple