unreal.HairCardsTextureSettings

class unreal.HairCardsTextureSettings(atlas_max_resolution: int = 0, pixel_per_centimeters: int = 0, length_texture_count: int = 0)

Bases: StructBase

Hair Cards Texture Settings

C++ Source:

  • Plugin: HairStrands

  • Module: HairStrandsCore

  • File: GroomAssetCards.h

Editor Properties: (see get_editor_property/set_editor_property)

  • atlas_max_resolution (int32): [Read-Write] Max atlas resolution

  • length_texture_count (int32): [Read-Write] Number of unique clump textures

  • pixel_per_centimeters (int32): [Read-Write] Pixel resolution per centimeters

property atlas_max_resolution: int

[Read-Write] Max atlas resolution

Type:

(int32)

property length_texture_count: int

[Read-Write] Number of unique clump textures

Type:

(int32)

property pixel_per_centimeters: int

[Read-Write] Pixel resolution per centimeters

Type:

(int32)