unreal.HairGroupDesc

class unreal.HairGroupDesc(hair_count=0, guide_count=0, hair_width=0.0, hair_shadow_density=0.0, hair_raytracing_radius_scale=0.0)

Bases: unreal.StructBase

Hair Group Desc

C++ Source:

  • Plugin: HairStrands
  • Module: HairStrandsCore
  • File: GroomComponent.h

Editor Properties: (see get_editor_property/set_editor_property)

  • guide_count (int32): [Read-Only] Number of simulation guides within this hair group.
  • hair_count (int32): [Read-Only] Number of hairs within this hair group.
  • hair_raytracing_radius_scale (float): [Read-Write] Scale the hair geometry radius for ray tracing effects (e.g. shadow)
  • hair_shadow_density (float): [Read-Write] Override the hair shadow density factor (unit less).
  • hair_width (float): [Read-Write] Override the hair width (in centimeters)
guide_count

(int32) – [Read-Only] Number of simulation guides within this hair group.

hair_count

(int32) – [Read-Only] Number of hairs within this hair group.

hair_raytracing_radius_scale

(float) – [Read-Write] Scale the hair geometry radius for ray tracing effects (e.g. shadow)

hair_shadow_density

(float) – [Read-Write] Override the hair shadow density factor (unit less).

hair_width

(float) – [Read-Write] Override the hair width (in centimeters)