class unreal.HairSolverSettings

Bases: unreal.StructBase

Hair Solver Settings

C++ Source:

  • Plugin: HairStrands
  • Module: HairStrandsCore
  • File: GroomAsset.h

Editor Properties: (see get_editor_property/set_editor_property)

  • custom_system (NiagaraSystem): [Read-Write] Custom niagara system to be used if custom solver is picked
  • enable_simulation (bool): [Read-Write] Enable the simulation on that group
  • iteration_count (int32): [Read-Write] Number of iterations to solve the constraints with the xpbd solver
  • kinematics_target (bool): [Read-Write] Allow the simulation to follow a kinematics target
  • niagara_solver (GroomNiagaraSolvers): [Read-Write] Niagara solver to be used for simulation
  • sub_steps (int32): [Read-Write] Number of sub steps to be done per frame. The actual solver calls are done at 24 fps