unreal.IOSReplayKitControl
¶
- class unreal.IOSReplayKitControl(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
BlueprintFunctionLibrary
IOSReplay Kit Control
C++ Source:
Plugin: IOSReplayKit
Module: IOSReplayKit
File: IOSReplayKitControl.h
- classmethod start_capture_to_file(microphone_enabled=True) None ¶
Start Capture to File
- Parameters:
microphone_enabled (bool) –