unreal.IOSReplayKitControl

class unreal.IOSReplayKitControl(outer: Object | None = None, name: Name | str = 'None')

Bases: BlueprintFunctionLibrary

IOSReplay Kit Control

C++ Source:

  • Plugin: IOSReplayKit

  • Module: IOSReplayKit

  • File: IOSReplayKitControl.h

classmethod start_capture_to_file(microphone_enabled=True) None

Start Capture to File

Parameters:

microphone_enabled (bool) –

classmethod start_recording(microphone_enabled=True) None

Start Recording

Parameters:

microphone_enabled (bool) –

classmethod stop_capture() None

Stop Capture

classmethod stop_recording() None

Stop Recording