unreal.InAppPurchaseRestoreCallbackProxy2
¶
- class unreal.InAppPurchaseRestoreCallbackProxy2(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
Object
In App Purchase Restore Callback Proxy 2
C++ Source:
Plugin: OnlineSubsystemUtils
Module: OnlineSubsystemUtils
File: InAppPurchaseRestoreCallbackProxy2.h
Editor Properties: (see get_editor_property/set_editor_property)
on_failure
(InAppPurchaseRestoreResult2): [Read-Write] Called when there is an unsuccessful In-App Purchase transactionon_success
(InAppPurchaseRestoreResult2): [Read-Write] Called when there is a successful In-App Purchase transaction
- classmethod create_proxy_object_for_in_app_purchase_restore(consumable_product_flags, player_controller) InAppPurchaseRestoreCallbackProxy2 ¶
Kicks off a transaction for the provided product identifier deprecated: Please use ‘Restore Owned In-App Products’ and remember to pass the output receipts to ‘Finalize In-App Purchase Transaction’ after being validated and processed
- Parameters:
consumable_product_flags (Array[InAppPurchaseProductRequest2]) –
player_controller (PlayerController) –
- Return type:
- property on_failure: InAppPurchaseRestoreResult2¶
[Read-Write] Called when there is an unsuccessful In-App Purchase transaction
- Type:
- property on_success: InAppPurchaseRestoreResult2¶
[Read-Write] Called when there is a successful In-App Purchase transaction
- Type: