unreal.IndirectLightingCacheQuality

class unreal.IndirectLightingCacheQuality

Bases: EnumBase

Quality of indirect lighting for Movable primitives. This has a large effect on Indirect Lighting Cache update time.

C++ Source:

  • Module: Engine

  • File: EngineTypes.h

ILCQ_OFF: IndirectLightingCacheQuality

The indirect lighting cache will be disabled for this object, so no GI from stationary lights on movable objects.

Type:

0

ILCQ_POINT: IndirectLightingCacheQuality

A single indirect lighting sample computed at the bounds origin will be interpolated which fades over time to newer results.

Type:

1

ILCQ_VOLUME: IndirectLightingCacheQuality

The object will get a 5x5x5 stable volume of interpolated indirect lighting, which allows gradients of lighting intensity across the receiving object.

Type:

2