unreal.InputDevices
¶
- class unreal.InputDevices¶
Bases:
EnumBase
Input event data can be applicable to many possible input devices. These flags are used to indicate specific or sets of device types.
C++ Source:
Module: InteractiveToolsFramework
File: InputState.h
- ANY_SPATIAL_DEVICE: InputDevices¶
24
- GAMEPAD: InputDevices¶
4
- HTC_VIVE_WANDS: InputDevices¶
16
- KEYBOARD: InputDevices¶
1
- MOUSE: InputDevices¶
2
- NONE: InputDevices¶
0
- OCULUS_TOUCH: InputDevices¶
8
- TABLET_FINGERS: InputDevices¶
1024