unreal.InputHoldData

class unreal.InputHoldData

Bases: StructBase

Data values needed for Hold interaction per input type.

C++ Source:

  • Plugin: CommonUI

  • Module: CommonInput

  • File: CommonInputBaseTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • hold_rollback_time (float): [Read-Write]

  • hold_time (float): [Read-Write]