unreal.InputHoldData
¶
- class unreal.InputHoldData¶
Bases:
StructBase
Data values needed for Hold interaction per input type.
C++ Source:
Plugin: CommonUI
Module: CommonInput
File: CommonInputBaseTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
hold_rollback_time
(float): [Read-Write]hold_time
(float): [Read-Write]