unreal.InputModifierDeadZone

class unreal.InputModifierDeadZone(outer: Object | None = None, name: Name | str = 'None')

Bases: InputModifier

Dead Zone Input values within the range LowerThreshold -> UpperThreshold will be remapped from 0 -> 1. Values outside this range will be clamped.

C++ Source:

  • Plugin: EnhancedInput

  • Module: EnhancedInput

  • File: InputModifiers.h

Editor Properties: (see get_editor_property/set_editor_property)

  • lower_threshold (float): [Read-Write] Threshold below which input is ignored

  • type (DeadZoneType): [Read-Write]

  • upper_threshold (float): [Read-Write] Threshold above which input is clamped to 1

property lower_threshold: float

[Read-Write] Threshold below which input is ignored

Type:

(float)

property type: DeadZoneType

[Read-Write]

Type:

(DeadZoneType)

property upper_threshold: float

[Read-Write] Threshold above which input is clamped to 1

Type:

(float)