unreal.InputModifierScalar
¶
- class unreal.InputModifierScalar(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
InputModifier
Scalar Scales input by a set factor per axis
C++ Source:
Plugin: EnhancedInput
Module: EnhancedInput
File: InputModifiers.h
Editor Properties: (see get_editor_property/set_editor_property)
scalar
(Vector): [Read-Write] TODO: Detail customization to only show modifiable axes for the relevant binding? This thing has no idea what it’s bound to…