unreal.InstanceRadialDamageSignature
¶
- class unreal.InstanceRadialDamageSignature(*args: Any, **kwargs: Any)¶
Bases:
MulticastDelegateBase
Instance Radial Damage Signature Delegate Signature
- Parameters:
instances (Array[int32]) –
instigated_by (Controller) –
origin (Vector) –
max_radius (float) –
damage_type (DamageType) –
damage_causer (Actor) –
C++ Source:
Module: Foliage
File: FoliageInstancedStaticMeshComponent.h