unreal.InstancedActorsProjectSettings

class unreal.InstancedActorsProjectSettings(outer: Object | None = None, name: Name | str = 'None')

Bases: DeveloperSettings

Configurable project settings for the Instanced Actors system. see: FInstancedActorsClassSettingsBase and FInstancedActorsClassSettings for per-class specific runtime settings. see: AInstancedActorsManager

C++ Source:

  • Plugin: InstancedActors

  • Module: InstancedActors

  • File: InstancedActorsSettings.h

Editor Properties: (see get_editor_property/set_editor_property)

  • actor_class_settings_registry_type (DataRegistryType): [Read-Write] Data Registry to gather per-class FInstancedActorsClassSettingsBase-based settings from during UInstancedActorsSubsystem init

  • client_actor_spawner_subsystem_class (SoftClassPath): [Read-Write] TSubclassOf<UMassActorSpawnerSubsystem> ClientActorSpawnerSubsystemClass;

  • default_base_settings_name (Name): [Read-Write] If specified, these named settings will be applied to the default settings used as the base settings set for all others, with a lower precedence than any per-class overrides

  • enforced_settings_name (Name): [Read-Write] If specified, these named settings will be applied as a final set of overrides to all settings, overriding / taking precedence over all previous values

  • grid_size (int32): [Read-Write] 3D grid size (distance along side) for partitioned instanced actor managers

  • instanced_actors_subsystem_class (SoftClassPath): [Read-Write] TSubclassOf<UInstancedActorsSubsystem> InstancedActorsSubsystemClass;

  • named_settings_registry_type (DataRegistryType): [Read-Write] Data Registry to gather ‘named’ FInstancedActorsSettings from during UInstancedActorsSubsystem init

  • server_actor_spawner_subsystem_class (SoftClassPath): [Read-Write] TSubclassOf<UMassActorSpawnerSubsystem> ServerActorSpawnerSubsystemClass;

  • stationary_visualization_trait_class (SoftClassPath): [Read-Write]

property actor_class_settings_registry_type: DataRegistryType

[Read-Only] Data Registry to gather per-class FInstancedActorsClassSettingsBase-based settings from during UInstancedActorsSubsystem init

Type:

(DataRegistryType)

property client_actor_spawner_subsystem_class: SoftClassPath

[Read-Only] TSubclassOf<UMassActorSpawnerSubsystem> ClientActorSpawnerSubsystemClass;

Type:

(SoftClassPath)

property default_base_settings_name: Name

[Read-Only] If specified, these named settings will be applied to the default settings used as the base settings set for all others, with a lower precedence than any per-class overrides

Type:

(Name)

property enforced_settings_name: Name

[Read-Only] If specified, these named settings will be applied as a final set of overrides to all settings, overriding / taking precedence over all previous values

Type:

(Name)

property grid_size: int

[Read-Only] 3D grid size (distance along side) for partitioned instanced actor managers

Type:

(int32)

property instanced_actors_subsystem_class: SoftClassPath

[Read-Only] TSubclassOf<UInstancedActorsSubsystem> InstancedActorsSubsystemClass;

Type:

(SoftClassPath)

property named_settings_registry_type: DataRegistryType

[Read-Only] Data Registry to gather ‘named’ FInstancedActorsSettings from during UInstancedActorsSubsystem init

Type:

(DataRegistryType)

property server_actor_spawner_subsystem_class: SoftClassPath

[Read-Only] TSubclassOf<UMassActorSpawnerSubsystem> ServerActorSpawnerSubsystemClass;

Type:

(SoftClassPath)

property stationary_visualization_trait_class: SoftClassPath

[Read-Only]

Type:

(SoftClassPath)