unreal.InstancedActorsProjectSettings
¶
- class unreal.InstancedActorsProjectSettings(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
DeveloperSettings
Configurable project settings for the Instanced Actors system. see: FInstancedActorsClassSettingsBase and FInstancedActorsClassSettings for per-class specific runtime settings. see: AInstancedActorsManager
C++ Source:
Plugin: InstancedActors
Module: InstancedActors
File: InstancedActorsSettings.h
Editor Properties: (see get_editor_property/set_editor_property)
actor_class_settings_registry_type
(DataRegistryType): [Read-Write] Data Registry to gather per-class FInstancedActorsClassSettingsBase-based settings from during UInstancedActorsSubsystem initclient_actor_spawner_subsystem_class
(SoftClassPath): [Read-Write] TSubclassOf<UMassActorSpawnerSubsystem> ClientActorSpawnerSubsystemClass;default_base_settings_name
(Name): [Read-Write] If specified, these named settings will be applied to the default settings used as the base settings set for all others, with a lower precedence than any per-class overridesenforced_settings_name
(Name): [Read-Write] If specified, these named settings will be applied as a final set of overrides to all settings, overriding / taking precedence over all previous valuesgrid_size
(int32): [Read-Write] 3D grid size (distance along side) for partitioned instanced actor managersinstanced_actors_subsystem_class
(SoftClassPath): [Read-Write] TSubclassOf<UInstancedActorsSubsystem> InstancedActorsSubsystemClass;named_settings_registry_type
(DataRegistryType): [Read-Write] Data Registry to gather ‘named’ FInstancedActorsSettings from during UInstancedActorsSubsystem initserver_actor_spawner_subsystem_class
(SoftClassPath): [Read-Write] TSubclassOf<UMassActorSpawnerSubsystem> ServerActorSpawnerSubsystemClass;stationary_visualization_trait_class
(SoftClassPath): [Read-Write]
- property actor_class_settings_registry_type: DataRegistryType¶
[Read-Only] Data Registry to gather per-class FInstancedActorsClassSettingsBase-based settings from during UInstancedActorsSubsystem init
- Type:
- property client_actor_spawner_subsystem_class: SoftClassPath¶
[Read-Only] TSubclassOf<UMassActorSpawnerSubsystem> ClientActorSpawnerSubsystemClass;
- Type:
- property default_base_settings_name: Name¶
[Read-Only] If specified, these named settings will be applied to the default settings used as the base settings set for all others, with a lower precedence than any per-class overrides
- Type:
(Name)
- property enforced_settings_name: Name¶
[Read-Only] If specified, these named settings will be applied as a final set of overrides to all settings, overriding / taking precedence over all previous values
- Type:
(Name)
- property grid_size: int¶
[Read-Only] 3D grid size (distance along side) for partitioned instanced actor managers
- Type:
(int32)
- property instanced_actors_subsystem_class: SoftClassPath¶
[Read-Only] TSubclassOf<UInstancedActorsSubsystem> InstancedActorsSubsystemClass;
- Type:
- property named_settings_registry_type: DataRegistryType¶
[Read-Only] Data Registry to gather ‘named’ FInstancedActorsSettings from during UInstancedActorsSubsystem init
- Type:
- property server_actor_spawner_subsystem_class: SoftClassPath¶
[Read-Only] TSubclassOf<UMassActorSpawnerSubsystem> ServerActorSpawnerSubsystemClass;
- Type:
- property stationary_visualization_trait_class: SoftClassPath¶
[Read-Only]
- Type: