unreal.InstigatedAnyDamageSignature
¶
- class unreal.InstigatedAnyDamageSignature(*args: Any, **kwargs: Any)¶
Bases:
MulticastDelegateBase
Instigated Any Damage Signature Delegate Signature
- Parameters:
damage (float) –
damage_type (DamageType) –
damaged_actor (Actor) –
damage_causer (Actor) –
C++ Source:
Module: Engine
File: Controller.h