unreal.InterpCurvePointFloat
¶

class
unreal.
InterpCurvePointFloat
(val=0.0, out_val=0.0, arrive_tangent=0.0, leave_tangent=0.0, interp_mode=InterpCurveMode.CIM_LINEAR)¶ Bases:
unreal.StructBase
Describes one specific point on an interpolation curve. This is a mirror of TInterpCurvePoint<float>, defined in InterpCurvePoint.h:
C++ Source:
 Module: CoreUObject
 File: NoExportTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
arrive_tangent
(float): [ReadWrite] Tangent of curve arriving at this point.interp_mode
(InterpCurveMode): [ReadWrite] Interpolation mode between this point and the next one.leave_tangent
(float): [ReadWrite] Tangent of curve leaving this point.out_val
(float): [ReadWrite] Float output value type when input is equal to InVal.val
(float): [ReadWrite] Float input value that corresponds to this key (eg. time).

arrive_tangent
¶ (float) – [ReadWrite] Tangent of curve arriving at this point.

interp_mode
¶ (InterpCurveMode) – [ReadWrite] Interpolation mode between this point and the next one.

leave_tangent
¶ (float) – [ReadWrite] Tangent of curve leaving this point.

out_val
¶ (float) – [ReadWrite] Float output value type when input is equal to InVal.

val
¶ (float) – [ReadWrite] Float input value that corresponds to this key (eg. time).