unreal.InterpCurvePointQuat
¶

class
unreal.
InterpCurvePointQuat
(val=0.0, out_val=[0.0, 0.0, 0.0, 1.0], arrive_tangent=[0.0, 0.0, 0.0, 1.0], leave_tangent=[0.0, 0.0, 0.0, 1.0], interp_mode=InterpCurveMode.CIM_LINEAR)¶ Bases:
unreal.StructBase
Describes one specific point on an interpolation curve. This is a mirror of TInterpCurvePoint<FQuat>, defined in InterpCurvePoint.h:
C++ Source:
 Module: CoreUObject
 File: NoExportTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
arrive_tangent
(Quat): [ReadWrite] Tangent of curve arriving at this point.interp_mode
(InterpCurveMode): [ReadWrite] Interpolation mode between this point and the next one.leave_tangent
(Quat): [ReadWrite] Tangent of curve leaving this point.out_val
(Quat): [ReadWrite] Quaternion output value of when input is equal to InVal.val
(float): [ReadWrite] Float input value that corresponds to this key (eg. time).

arrive_tangent
¶ (Quat) – [ReadWrite] Tangent of curve arriving at this point.

interp_mode
¶ (InterpCurveMode) – [ReadWrite] Interpolation mode between this point and the next one.

leave_tangent
¶ (Quat) – [ReadWrite] Tangent of curve leaving this point.

out_val
¶ (Quat) – [ReadWrite] Quaternion output value of when input is equal to InVal.

val
¶ (float) – [ReadWrite] Float input value that corresponds to this key (eg. time).