class unreal.InterpTrackBoolProp(outer=None, name='None')

Bases: unreal.InterpTrack

Interp Track Bool Prop

C++ Source:

  • Module: Engine
  • File: InterpTrackBoolProp.h

Editor Properties: (see get_editor_property/set_editor_property)

  • active_condition (TrackActiveCondition): [Read-Write] Sets the condition that must be met for this track to be enabled
  • property_name (Name): [Read-Only] Name of property in Group AActor which this track will modify over time.
  • sub_tracks (Array(InterpTrack)): [Read-Write] A list of subtracks that belong to this track