unreal.KeyboardInputDeviceState

class unreal.KeyboardInputDeviceState(active_key: DeviceButtonState = Ellipsis)

Bases: StructBase

Current state of active keyboard key at a point in time todo: would be useful to track set of active keys

C++ Source:

  • Module: InteractiveToolsFramework

  • File: InputState.h

Editor Properties: (see get_editor_property/set_editor_property)

  • active_key (DeviceButtonState): [Read-Write] state of active key that was modified (ie press or release)

property active_key: DeviceButtonState

[Read-Write] state of active key that was modified (ie press or release)

Type:

(DeviceButtonState)