unreal.KeyboardInputDeviceState
¶
- class unreal.KeyboardInputDeviceState(active_key: DeviceButtonState = Ellipsis)¶
Bases:
StructBase
Current state of active keyboard key at a point in time todo: would be useful to track set of active keys
C++ Source:
Module: InteractiveToolsFramework
File: InputState.h
Editor Properties: (see get_editor_property/set_editor_property)
active_key
(DeviceButtonState): [Read-Write] state of active key that was modified (ie press or release)
- property active_key: DeviceButtonState¶
[Read-Write] state of active key that was modified (ie press or release)
- Type: