unreal.LODMappingData

class unreal.LODMappingData(mapping: None = [])

Bases: StructBase

LODMapping Data

C++ Source:

  • Module: Engine

  • File: LODSyncComponent.h

Editor Properties: (see get_editor_property/set_editor_property)

  • mapping (Array[int32]): [Read-Write]

property mapping: None

[Read-Write]

Type:

(Array[int32])