unreal.LandmassTerrainCarvingSettings

class unreal.LandmassTerrainCarvingSettings(blend_mode=BrushBlendType.ALPHA_BLEND, invert_shape=False, falloff_settings=[BrushFalloffMode.ANGLE, 45.0, 1024.0, 0.0, 0.0], effects=[[True, 2], [0.0, 0.0, 16.0, 3.0], [0.0, 0.0, None, -128.0, [0.0, 0.0, 0.0, 1.0], 0.0], [0.0, 0.0], [0.0, 256.0, 0.0, 0.0, 0.0]], priority=0)

Bases: unreal.StructBase

Landmass Terrain Carving Settings

C++ Source:

  • Plugin: Landmass
  • Module: Landmass
  • File: TerrainCarvingSettings.h

Editor Properties: (see get_editor_property/set_editor_property)

  • blend_mode (BrushBlendType): [Read-Write] Blend Mode
  • effects (LandmassBrushEffectsList): [Read-Write] Effects
  • falloff_settings (LandmassFalloffSettings): [Read-Write] Falloff Settings
  • invert_shape (bool): [Read-Write] Invert Shape
  • priority (int32): [Read-Write] Priority
blend_mode

(BrushBlendType) – [Read-Write] Blend Mode

effects

(LandmassBrushEffectsList) – [Read-Write] Effects

falloff_settings

(LandmassFalloffSettings) – [Read-Write] Falloff Settings

invert_shape

(bool) – [Read-Write] Invert Shape

priority

(int32) – [Read-Write] Priority