unreal.LandmassTerrainCarvingSettings

class unreal.LandmassTerrainCarvingSettings(blend_mode: BrushBlendType = Ellipsis, invert_shape: bool = False, falloff_settings: LandmassFalloffSettings = Ellipsis, effects: LandmassBrushEffectsList = Ellipsis, priority: int = 0)

Bases: StructBase

Landmass Terrain Carving Settings

C++ Source:

  • Plugin: Landmass

  • Module: Landmass

  • File: TerrainCarvingSettings.h

Editor Properties: (see get_editor_property/set_editor_property)

  • blend_mode (BrushBlendType): [Read-Write]

  • effects (LandmassBrushEffectsList): [Read-Write]

  • falloff_settings (LandmassFalloffSettings): [Read-Write]

  • invert_shape (bool): [Read-Write]

  • priority (int32): [Read-Write]

property blend_mode: BrushBlendType

[Read-Write]

Type:

(BrushBlendType)

property effects: LandmassBrushEffectsList

[Read-Write]

Type:

(LandmassBrushEffectsList)

property falloff_settings: LandmassFalloffSettings

[Read-Write]

Type:

(LandmassFalloffSettings)

property invert_shape: bool

[Read-Write]

Type:

(bool)

property priority: int

[Read-Write]

Type:

(int32)