unreal.LensDistortionCameraModel
¶
- class unreal.LensDistortionCameraModel(k1: float = 0.0, k2: float = 0.0, k3: float = 0.0, p1: float = 0.0, p2: float = 0.0, f: Vector2D = Ellipsis, c: Vector2D = Ellipsis)¶
Bases:
StructBase
Lens Distortion Camera Model
C++ Source:
Plugin: LensDistortion
Module: LensDistortion
File: LensDistortionAPI.h
Editor Properties: (see get_editor_property/set_editor_property)
c
(Vector2D): [Read-Write] Camera matrix’s Cx and Cy.f
(Vector2D): [Read-Write] Camera matrix’s Fx and Fy.k1
(float): [Read-Write] Radial parameter #1.k2
(float): [Read-Write] Radial parameter #2.k3
(float): [Read-Write] Radial parameter #3.p1
(float): [Read-Write] Tangential parameter #1.p2
(float): [Read-Write] Tangential parameter #2.