unreal.LevelSequenceData

class unreal.LevelSequenceData(asset_path: str = '', display_name: str = '', last_edited: DateTime = [])

Bases: StructBase

Level Sequence Data

C++ Source:

  • Plugin: VirtualCamera

  • Module: VirtualCamera

  • File: LevelSequencePlaybackController.h

Editor Properties: (see get_editor_property/set_editor_property)

  • asset_path (str): [Read-Write]

  • display_name (str): [Read-Write]

  • last_edited (DateTime): [Read-Write]

property asset_path: str

[Read-Write]

Type:

(str)

property display_name: str

[Read-Write]

Type:

(str)

property last_edited: DateTime

[Read-Write]

Type:

(DateTime)