unreal.LidarPointCloudImportSettings_ASCII_Columns

class unreal.LidarPointCloudImportSettings_ASCII_Columns(location_x=0, location_y=1, location_z=2, red=3, green=4, blue=5, intensity=6)

Bases: unreal.StructBase

Used to help expose the import settings to Blueprints

C++ Source:

  • Plugin: LidarPointCloud
  • Module: LidarPointCloudRuntime
  • File: LidarPointCloudFileIO_ASCII.h

Editor Properties: (see get_editor_property/set_editor_property)

  • blue (int32): [Read-Write] Index of a column containing Blue channel. Set to -1 if not available
  • green (int32): [Read-Write] Index of a column containing Green channel. Set to -1 if not available
  • intensity (int32): [Read-Write] Index of a column containing Intensity channel. Set to -1 if not available
  • location_x (int32): [Read-Write] Index of a column containing Location X data
  • location_y (int32): [Read-Write] Index of a column containing Location Y data
  • location_z (int32): [Read-Write] Index of a column containing Location Z data
  • red (int32): [Read-Write] Index of a column containing Red channel. Set to -1 if not available
blue

(int32) – [Read-Write] Index of a column containing Blue channel. Set to -1 if not available

green

(int32) – [Read-Write] Index of a column containing Green channel. Set to -1 if not available

intensity

(int32) – [Read-Write] Index of a column containing Intensity channel. Set to -1 if not available

location_x

(int32) – [Read-Write] Index of a column containing Location X data

location_y

(int32) – [Read-Write] Index of a column containing Location Y data

location_z

(int32) – [Read-Write] Index of a column containing Location Z data

red

(int32) – [Read-Write] Index of a column containing Red channel. Set to -1 if not available