unreal.LidarPointCloudNormal

class unreal.LidarPointCloudNormal(x: int = 0, y: int = 0, z: int = 0)

Bases: StructBase

3D vector represented using only a single byte per component

C++ Source:

  • Plugin: LidarPointCloud

  • Module: LidarPointCloudRuntime

  • File: LidarPointCloudShared.h

Editor Properties: (see get_editor_property/set_editor_property)

  • x (uint8): [Read-Write]

  • y (uint8): [Read-Write]

  • z (uint8): [Read-Write]

property x: int

[Read-Write]

Type:

(uint8)

property y: int

[Read-Write]

Type:

(uint8)

property z: int

[Read-Write]

Type:

(uint8)