unreal.LidarPointCloudTraceHit

class unreal.LidarPointCloudTraceHit(actor: LidarPointCloudActor = Ellipsis, component: LidarPointCloudComponent = Ellipsis, points: None = [])

Bases: StructBase

Lidar Point Cloud Trace Hit

C++ Source:

  • Plugin: LidarPointCloud

  • Module: LidarPointCloudRuntime

  • File: LidarPointCloud.h

Editor Properties: (see get_editor_property/set_editor_property)

  • actor (LidarPointCloudActor): [Read-Write]

  • component (LidarPointCloudComponent): [Read-Write]

  • points (Array[LidarPointCloudPoint]): [Read-Write]

property actor: LidarPointCloudActor

[Read-Write]

Type:

(LidarPointCloudActor)

property component: LidarPointCloudComponent

[Read-Write]

Type:

(LidarPointCloudComponent)

property points: None

[Read-Write]

Type:

(Array[LidarPointCloudPoint])