unreal.LidarPointCloudTraceHit

class unreal.LidarPointCloudTraceHit(actor=None, component=None, points=[])

Bases: unreal.StructBase

Lidar Point Cloud Trace Hit

C++ Source:

  • Plugin: LidarPointCloud
  • Module: LidarPointCloudRuntime
  • File: LidarPointCloud.h

Editor Properties: (see get_editor_property/set_editor_property)

  • actor (LidarPointCloudActor): [Read-Write] Actor
  • component (LidarPointCloudComponent): [Read-Write] Component
  • points (Array(LidarPointCloudPoint)): [Read-Write] Points
actor

(LidarPointCloudActor) – [Read-Write] Actor

component

(LidarPointCloudComponent) – [Read-Write] Component

points

(Array(LidarPointCloudPoint)) – [Read-Write] Points