unreal.LiveLinkAnimationAxisSwitchPreProcessor
¶
- class unreal.LiveLinkAnimationAxisSwitchPreProcessor(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
LiveLinkTransformAxisSwitchPreProcessor
Allows to switch any axis of an incoming animation with another axis. note: For example the Z-Axis of an incoming transform can be set to the (optionally negated) Y-Axis of the transform in UE. note: This implies that translation, rotation and scale will be affected by switching an axis.
C++ Source:
Plugin: LiveLink
Module: LiveLink
File: LiveLinkAxisSwitchPreProcessor.h
Editor Properties: (see get_editor_property/set_editor_property)
front_axis
(LiveLinkAxis): [Read-Write]offset_orientation
(Rotator): [Read-Write]offset_position
(Vector): [Read-Write]orientation_axis_x
(LiveLinkAxis): [Read-Write] deprecated: Use FrontAxis, RightAxis, UpAxis insteadorientation_axis_y
(LiveLinkAxis): [Read-Write] deprecated: Use FrontAxis, RightAxis, UpAxis insteadorientation_axis_z
(LiveLinkAxis): [Read-Write] deprecated: Use FrontAxis, RightAxis, UpAxis insteadright_axis
(LiveLinkAxis): [Read-Write]translation_axis_x
(LiveLinkAxis): [Read-Write] deprecated: Use FrontAxis, RightAxis, UpAxis insteadtranslation_axis_y
(LiveLinkAxis): [Read-Write] deprecated: Use FrontAxis, RightAxis, UpAxis insteadtranslation_axis_z
(LiveLinkAxis): [Read-Write] deprecated: Use FrontAxis, RightAxis, UpAxis insteadup_axis
(LiveLinkAxis): [Read-Write]use_offset_orientation
(bool): [Read-Write]use_offset_position
(bool): [Read-Write]