unreal.LiveLinkAnimationFrameData

class unreal.LiveLinkAnimationFrameData(meta_data=[{}, [[0], [24, 1], 0.0]], property_values=[], transforms=[])

Bases: unreal.LiveLinkBaseFrameData

Dynamic data for Animation purposes.

C++ Source:

  • Module: LiveLinkInterface
  • File: LiveLinkAnimationTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • meta_data (LiveLinkMetaData): [Read-Write] Frame’s metadata.
  • property_values (Array(float)): [Read-Write] Values of the properties defined in the static structure. Use FLiveLinkBaseStaticData.FindPropertyValue to evaluate.
  • transforms (Array(Transform)): [Read-Write] Array of transforms for each bone of the skeleton
  • world_time (LiveLinkWorldTime): [Read-Only] Time in seconds the frame was created.
transforms

(Array(Transform)) – [Read-Write] Array of transforms for each bone of the skeleton