class unreal.LiveLinkAxisSwitchPreProcessor(outer=None, name='None')

Bases: unreal.LiveLinkFramePreProcessor

Allows to switch any axis of an incoming transform with another axis. For example the Z-Axis of an incoming transform can be set to the (optionally negated) Y-Axis of the transform in UE.: This implies that translation, rotation and scale will be affected by switching an axis.:

C++ Source:

  • Module: LiveLinkInterface
  • File: LiveLinkTransformRole.h

Editor Properties: (see get_editor_property/set_editor_property)

  • axis_x (LiveLinkAxis): [Read-Write] Axis X
  • axis_y (LiveLinkAxis): [Read-Write] Axis Y
  • axis_z (LiveLinkAxis): [Read-Write] Axis Z