unreal.LiveLinkBaseStaticData

class unreal.LiveLinkBaseStaticData(property_names=[])

Bases: unreal.StructBase

Base static data structure for a subject Use to store information that is common to every frame subclass can’t contains reference to UObject:

C++ Source:

  • Module: LiveLinkInterface
  • File: LiveLinkTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • property_names (Array(Name)): [Read-Write] Names for each curve values that will be sent for each frame
property_names

(Array(Name)) – [Read-Write] Names for each curve values that will be sent for each frame