unreal.LiveLinkBaseStaticData

class unreal.LiveLinkBaseStaticData(property_names: None = [])

Bases: StructBase

Base static data structure for a subject Use to store information that is common to every frame note: subclass can’t contains reference to UObject

C++ Source:

  • Module: LiveLinkInterface

  • File: LiveLinkTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • property_names (Array[Name]): [Read-Write] Names for each curve values that will be sent for each frame

property property_names: None

[Read-Write] Names for each curve values that will be sent for each frame

Type:

(Array[Name])