unreal.LiveLinkBasicBlueprintData

class unreal.LiveLinkBasicBlueprintData(static_data=[[]], frame_data=[[{}, [[0], [24, 1], 0.0]], []])

Bases: unreal.LiveLinkBaseBlueprintData

Facility structure to handle base data in blueprint

C++ Source:

  • Module: LiveLinkInterface
  • File: LiveLinkBasicTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • frame_data (LiveLinkBaseFrameData): [Read-Write] Dynamic data that can change every frame
  • static_data (LiveLinkBaseStaticData): [Read-Write] Static data that should not change every frame
frame_data

(LiveLinkBaseFrameData) – [Read-Write] Dynamic data that can change every frame

static_data

(LiveLinkBaseStaticData) – [Read-Write] Static data that should not change every frame