unreal.LiveLinkBasicBlueprintData

class unreal.LiveLinkBasicBlueprintData(static_data: LiveLinkBaseStaticData = Ellipsis, frame_data: LiveLinkBaseFrameData = Ellipsis)

Bases: LiveLinkBaseBlueprintData

Facility structure to handle base data in blueprint

C++ Source:

  • Module: LiveLinkInterface

  • File: LiveLinkBasicTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • frame_data (LiveLinkBaseFrameData): [Read-Write] Dynamic data that can change every frame

  • static_data (LiveLinkBaseStaticData): [Read-Write] Static data that should not change every frame

property frame_data: LiveLinkBaseFrameData

[Read-Write] Dynamic data that can change every frame

Type:

(LiveLinkBaseFrameData)

property static_data: LiveLinkBaseStaticData

[Read-Write] Static data that should not change every frame

Type:

(LiveLinkBaseStaticData)