unreal.LiveLinkLightBlueprintData

class unreal.LiveLinkLightBlueprintData(static_data=[False, False, False, False, False, False, False, False, False, []], frame_data=[6500.0, 3.141593, [255, 255, 255, 255], 0.0, 44.0, 1000.0, 0.0, 0.0, 0.0, [[0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [1.0, 1.0, 1.0]], [{}, [[0], [24, 1], 0.0]], []])

Bases: unreal.LiveLinkBaseBlueprintData

Facility structure to handle light data in blueprint

C++ Source:

  • Module: LiveLinkInterface
  • File: LiveLinkLightTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • frame_data (LiveLinkLightFrameData): [Read-Write] Dynamic data that can change every frame
  • static_data (LiveLinkLightStaticData): [Read-Write] Static data that should not change every frame
frame_data

(LiveLinkLightFrameData) – [Read-Write] Dynamic data that can change every frame

static_data

(LiveLinkLightStaticData) – [Read-Write] Static data that should not change every frame