unreal.LiveLinkLightBlueprintData

class unreal.LiveLinkLightBlueprintData(static_data: LiveLinkLightStaticData = Ellipsis, frame_data: LiveLinkLightFrameData = Ellipsis)

Bases: LiveLinkBaseBlueprintData

Facility structure to handle light data in blueprint

C++ Source:

  • Module: LiveLinkInterface

  • File: LiveLinkLightTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • frame_data (LiveLinkLightFrameData): [Read-Write] Dynamic data that can change every frame

  • static_data (LiveLinkLightStaticData): [Read-Write] Static data that should not change every frame

property frame_data: LiveLinkLightFrameData

[Read-Write] Dynamic data that can change every frame

Type:

(LiveLinkLightFrameData)

property static_data: LiveLinkLightStaticData

[Read-Write] Static data that should not change every frame

Type:

(LiveLinkLightStaticData)