unreal.LiveLinkLightFrameData

class unreal.LiveLinkLightFrameData(meta_data=[{}, [[0], [24, 1], 0.0]], property_values=[], transform=[[0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [1.0, 1.0, 1.0]], temperature=6500.0, intensity=3.141593, light_color=[255, 255, 255, 255], inner_cone_angle=0.0, outer_cone_angle=44.0, attenuation_radius=1000.0, source_radius=0.0, soft_source_radius=0.0, source_length=0.0)

Bases: unreal.LiveLinkTransformFrameData

Dynamic data for light.

C++ Source:

  • Module: LiveLinkInterface
  • File: LiveLinkLightTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • attenuation_radius (float): [Read-Write] Light visible influence. Works for Pointlight and Spotlight.
  • inner_cone_angle (float): [Read-Write] Inner cone angle in degrees for a Spotlight.
  • intensity (float): [Read-Write] Total energy that the light emits in lux.
  • light_color (Color): [Read-Write] Filter color of the light.
  • meta_data (LiveLinkMetaData): [Read-Write] Frame’s metadata.
  • outer_cone_angle (float): [Read-Write] Outer cone angle in degrees for a Spotlight.
  • property_values (Array(float)): [Read-Write] Values of the properties defined in the static structure. Use FLiveLinkBaseStaticData.FindPropertyValue to evaluate.
  • soft_source_radius (float): [Read-Write] Soft radius of light source shape. Works for Pointlight and Spotlight.
  • source_length (float): [Read-Write] Length of light source shape. Works for Pointlight and Spotlight.
  • source_radius (float): [Read-Write] Radius of light source shape. Works for Pointlight and Spotlight.
  • temperature (float): [Read-Write] Color temperature in Kelvin of the blackbody illuminant
  • transform (Transform): [Read-Write] Transform of the frame
  • world_time (LiveLinkWorldTime): [Read-Only] Time in seconds the frame was created.
attenuation_radius

(float) – [Read-Write] Light visible influence. Works for Pointlight and Spotlight.

inner_cone_angle

(float) – [Read-Write] Inner cone angle in degrees for a Spotlight.

intensity

(float) – [Read-Write] Total energy that the light emits in lux.

light_color

(Color) – [Read-Write] Filter color of the light.

outer_cone_angle

(float) – [Read-Write] Outer cone angle in degrees for a Spotlight.

soft_source_radius

(float) – [Read-Write] Soft radius of light source shape. Works for Pointlight and Spotlight.

source_length

(float) – [Read-Write] Length of light source shape. Works for Pointlight and Spotlight.

source_radius

(float) – [Read-Write] Radius of light source shape. Works for Pointlight and Spotlight.

temperature

(float) – [Read-Write] Color temperature in Kelvin of the blackbody illuminant