unreal.LiveLinkLightFrameData

class unreal.LiveLinkLightFrameData(meta_data: LiveLinkMetaData = Ellipsis, property_values: None = [], transform: Transform = Ellipsis, temperature: float = 0.0, intensity: float = 0.0, light_color: Color = Ellipsis, inner_cone_angle: float = 0.0, outer_cone_angle: float = 0.0, attenuation_radius: float = 0.0, source_radius: float = 0.0, soft_source_radius: float = 0.0, source_length: float = 0.0)

Bases: LiveLinkTransformFrameData

Dynamic data for light.

C++ Source:

  • Module: LiveLinkInterface

  • File: LiveLinkLightTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • attenuation_radius (float): [Read-Write] Light visible influence. Works for Pointlight and Spotlight.

  • inner_cone_angle (float): [Read-Write] Inner cone angle in degrees for a Spotlight.

  • intensity (float): [Read-Write] Total energy that the light emits in lux.

  • light_color (Color): [Read-Write] Filter color of the light.

  • meta_data (LiveLinkMetaData): [Read-Write] Frame’s metadata.

  • outer_cone_angle (float): [Read-Write] Outer cone angle in degrees for a Spotlight.

  • property_values (Array[float]): [Read-Write] Values of the properties defined in the static structure. Use FLiveLinkBaseStaticData.FindPropertyValue to evaluate.

  • soft_source_radius (float): [Read-Write] Soft radius of light source shape. Works for Pointlight and Spotlight.

  • source_length (float): [Read-Write] Length of light source shape. Works for Pointlight and Spotlight.

  • source_radius (float): [Read-Write] Radius of light source shape. Works for Pointlight and Spotlight.

  • temperature (float): [Read-Write] Color temperature in Kelvin of the blackbody illuminant

  • transform (Transform): [Read-Write] Transform of the frame

  • world_time (LiveLinkWorldTime): [Read-Only] Time in seconds the frame was created.

property attenuation_radius: float

[Read-Write] Light visible influence. Works for Pointlight and Spotlight.

Type:

(float)

property inner_cone_angle: float

[Read-Write] Inner cone angle in degrees for a Spotlight.

Type:

(float)

property intensity: float

[Read-Write] Total energy that the light emits in lux.

Type:

(float)

property light_color: Color

[Read-Write] Filter color of the light.

Type:

(Color)

property outer_cone_angle: float

[Read-Write] Outer cone angle in degrees for a Spotlight.

Type:

(float)

property soft_source_radius: float

[Read-Write] Soft radius of light source shape. Works for Pointlight and Spotlight.

Type:

(float)

property source_length: float

[Read-Write] Length of light source shape. Works for Pointlight and Spotlight.

Type:

(float)

property source_radius: float

[Read-Write] Radius of light source shape. Works for Pointlight and Spotlight.

Type:

(float)

property temperature: float

[Read-Write] Color temperature in Kelvin of the blackbody illuminant

Type:

(float)