unreal.LiveLinkRemapAsset

class unreal.LiveLinkRemapAsset(outer: Object | None = None, name: Name | str = 'None')

Bases: LiveLinkRetargetAsset

Remap asset for data coming from Live Link. Allows simple application of bone transforms into current pose based on name remapping only

C++ Source:

  • Module: LiveLinkAnimationCore

  • File: LiveLinkRemapAsset.h

get_remapped_bone_name(bone_name) Name

Blueprint Implementable function for getting a remapped bone name from the original

Parameters:

bone_name (Name) –

Return type:

Name

get_remapped_curve_name(curve_name) Name

Blueprint Implementable function for getting a remapped curve name from the original

Parameters:

curve_name (Name) –

Return type:

Name

remap_curve_elements(curve_items) Map[Name, float]

Blueprint Implementable function for remapping, adding or otherwise modifying the curve element data from Live Link. This is run after GetRemappedCurveName

Parameters:

curve_items (Map[Name, float]) –

Returns:

curve_items (Map[Name, float]):

Return type:

Map[Name, float]