unreal.LiveLinkSkeletonStaticData

class unreal.LiveLinkSkeletonStaticData(property_names=[], bone_names=[], bone_parents=[])

Bases: unreal.LiveLinkBaseStaticData

Static data for Animation purposes. Contains data about bones that shouldn’t change every frame.

C++ Source:

  • Module: LiveLinkInterface
  • File: LiveLinkAnimationTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • bone_names (Array(Name)): [Read-Write] Names of each bone in the skeleton
  • bone_parents (Array(int32)): [Read-Write] Parent Indices: For each bone it specifies the index of its parent
  • property_names (Array(Name)): [Read-Write] Names for each curve values that will be sent for each frame
bone_names

(Array(Name)) – [Read-Write] Names of each bone in the skeleton

bone_parents

**(Array(int32))* – [Read-Write] Parent Indices* – For each bone it specifies the index of its parent