unreal.LiveLinkSubjectKey

class unreal.LiveLinkSubjectKey(source=[], subject_name=['None'])

Bases: unreal.StructBase

Structure that identifies an individual subject

C++ Source:

  • Module: LiveLinkInterface
  • File: LiveLinkTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • source (Guid): [Read-Write] The guid for this subjects source
  • subject_name (LiveLinkSubjectName): [Read-Write] The Name of this subject
source

(Guid) – [Read-Only] The guid for this subjects source

subject_name

(LiveLinkSubjectName) – [Read-Only] The Name of this subject