unreal.LiveLinkTestFrameDataInternal

class unreal.LiveLinkTestFrameDataInternal(meta_data: LiveLinkMetaData = Ellipsis, property_values: None = [], single_vector: Vector = Ellipsis, single_struct: LiveLinkInnerTestInternal = [], single_float: float = 0.0, single_int: int = 0, vector_array: None = [], struct_array: None = [], float_array: None = [], int_array: None = [])

Bases: LiveLinkBaseFrameData

Live Link Test Frame Data Internal

C++ Source:

  • Plugin: LiveLink

  • Module: LiveLinkEditor

  • File: LiveLinkTest.h

Editor Properties: (see get_editor_property/set_editor_property)

  • float_array (Array[float]): [Read-Write]

  • int_array (Array[int32]): [Read-Write]

  • meta_data (LiveLinkMetaData): [Read-Write] Frame’s metadata.

  • property_values (Array[float]): [Read-Write] Values of the properties defined in the static structure. Use FLiveLinkBaseStaticData.FindPropertyValue to evaluate.

  • single_float (float): [Read-Write]

  • single_int (int32): [Read-Write]

  • single_struct (LiveLinkInnerTestInternal): [Read-Write]

  • single_vector (Vector): [Read-Write]

  • struct_array (Array[LiveLinkInnerTestInternal]): [Read-Write]

  • vector_array (Array[Vector]): [Read-Write]

  • world_time (LiveLinkWorldTime): [Read-Only] Time in seconds the frame was created.

property float_array: None

[Read-Only]

Type:

(Array[float])

property int_array: None

[Read-Only]

Type:

(Array[int32])

property single_float: float

[Read-Only]

Type:

(float)

property single_int: int

[Read-Only]

Type:

(int32)

property single_struct: LiveLinkInnerTestInternal

[Read-Only]

Type:

(LiveLinkInnerTestInternal)

property single_vector: Vector

[Read-Only]

Type:

(Vector)

property struct_array: None

[Read-Only]

Type:

(Array[LiveLinkInnerTestInternal])

property vector_array: None

[Read-Only]

Type:

(Array[Vector])