unreal.LiveLinkTestFrameDataInternal

class unreal.LiveLinkTestFrameDataInternal(meta_data=[{}, [[0], [24, 1], 0.0]], property_values=[], single_vector=[0.0, 0.0, 0.0], single_struct=[], single_float=0.0, single_int=0, vector_array=[], struct_array=[], float_array=[], int_array=[])

Bases: unreal.LiveLinkBaseFrameData

Live Link Test Frame Data Internal

C++ Source:

  • Plugin: LiveLink
  • Module: LiveLinkEditor
  • File: LiveLinkTest.h

Editor Properties: (see get_editor_property/set_editor_property)

  • float_array (Array(float)): [Read-Write] Float Array
  • int_array (Array(int32)): [Read-Write] Int Array
  • meta_data (LiveLinkMetaData): [Read-Write] Frame’s metadata.
  • property_values (Array(float)): [Read-Write] Values of the properties defined in the static structure. Use FLiveLinkBaseStaticData.FindPropertyValue to evaluate.
  • single_float (float): [Read-Write] Single Float
  • single_int (int32): [Read-Write] Single Int
  • single_struct (LiveLinkInnerTestInternal): [Read-Write] Single Struct
  • single_vector (Vector): [Read-Write] Single Vector
  • struct_array (Array(LiveLinkInnerTestInternal)): [Read-Write] Struct Array
  • vector_array (Array(Vector)): [Read-Write] Vector Array
  • world_time (LiveLinkWorldTime): [Read-Only] Time in seconds the frame was created.
float_array

(Array(float)) – [Read-Only] Float Array

int_array

(Array(int32)) – [Read-Only] Int Array

single_float

(float) – [Read-Only] Single Float

single_int

(int32) – [Read-Only] Single Int

single_struct

(LiveLinkInnerTestInternal) – [Read-Only] Single Struct

single_vector

(Vector) – [Read-Only] Single Vector

struct_array

(Array(LiveLinkInnerTestInternal)) – [Read-Only] Struct Array

vector_array

(Array(Vector)) – [Read-Only] Vector Array