unreal.LiveLinkTransformBlueprintData

class unreal.LiveLinkTransformBlueprintData(static_data=[[]], frame_data=[[[0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [1.0, 1.0, 1.0]], [{}, [[0], [24, 1], 0.0]], []])

Bases: unreal.LiveLinkBaseBlueprintData

Facility structure to handle transform data in blueprint

C++ Source:

  • Module: LiveLinkInterface
  • File: LiveLinkTransformTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • frame_data (LiveLinkTransformFrameData): [Read-Write] Dynamic data that can change every frame
  • static_data (LiveLinkTransformStaticData): [Read-Write] Static data that should not change every frame
frame_data

(LiveLinkTransformFrameData) – [Read-Write] Dynamic data that can change every frame

static_data

(LiveLinkTransformStaticData) – [Read-Write] Static data that should not change every frame